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Alert: This are from before the Terran Expansion update,
which did not directly change anything in the table below,
but added various mechanics that make everything much easier,
especially as the player's level closes on 20.
See Play Novelly for how to capture the
classic difficulty before Armada.
Target%
Level of Damage Damage Combined Ease Factor
Difficulty Dealt Received (dealt / received)
Very Easy 2.0x (2.2x) 0.5x 4 intra-factor
> 2
Easy 1.5x 0.7x 2.1
> 2
Normal 1.0x 1.0x 1
> 2
Hard 0.75x 1.5x .5
> 2
Very Hard 0.50x 2.0x .25
> 3
Extreme 0.25x 3.0x .08
> 2 (NG+)
Extreme / NG+5 0.19x 4.5x .04
> 2 (NG+)
Extreme / NG+10 0.125x 6.0x .02
Overall difficulty spread factors (a / b):
Very Easy vs Normal: 4 x
Normal vs Extreme: 12 x
Very Easy vs Extreme: 48 x
pre-NG versus NG+10: 4 x
And finally
Very Easy pre-NG vs Extreme NG+10: 192 x
Normal pre-NG vs Extreme NG+10: 48 x
source: https://www.reddit.com/r/Starfield/comments/175068f/secret_new_game_changes_starfields_damage/
source: https://www.youtube.com/watch?v=Na-byGrNFcU
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