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The game implements a pull model, where you're supposed to:
- realize you need something
- go to the connected supply pad
- have a supply ship deliver resources
- use the subset you need
- manually dispose of the rest
Try to do anything much beyond this and grief awaits you.
The game gives you nothing you need for a push model, where
- your outpost is continuously fed heterogeneous supplies
- these are sorted into resource-specific storage
To have a push model you need either of
- a feedback system to prevent outpost from sending specific things you don't need - since outpost often supply multiple resources (OR)
- a discard system to get rid of things you're going to receive, but are already full of
I personally prefer the discard system because it doesn't require as much programming overhead and potential bugs as a feedback system
The mod I'm currently using is (which I'm not saying is the best solution, just that it's the one I'm using currently):
....which provides solutions for your Everything Here outpost
- segregating incoming resources into resource-specific chains
- keeping a certain amount of each resource on hand
- discarding/selling excess of each resource you don't need
Achieving the keep-some / sell-the-rest for each resource takes a bit of
creative combining, but essentially solves the problem - and the problem of
supplying all the manufacturing you set up there.
Keeping the result tidy.... is a different problem. Enjoy :-)
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