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Erlkönig: Outpost Supply

Everything at one Outpost?
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The game implements a pull model, where you're supposed to:

  1. realize you need something
  2. go to the connected supply pad
  3. have a supply ship deliver resources
  4. use the subset you need
  5. manually dispose of the rest

Try to do anything much beyond this and grief awaits you.

The game gives you nothing you need for a push model, where

  1. your outpost is continuously fed heterogeneous supplies
  2. these are sorted into resource-specific storage

To have a push model you need either of

  • a feedback system to prevent outpost from sending specific things you don't need - since outpost often supply multiple resources (OR)
  • a discard system to get rid of things you're going to receive, but are already full of

I personally prefer the discard system because it doesn't require as much programming overhead and potential bugs as a feedback system

The mod I'm currently using is (which I'm not saying is the best solution, just that it's the one I'm using currently):

....which provides solutions for your Everything Here outpost

  • segregating incoming resources into resource-specific chains
  • keeping a certain amount of each resource on hand
  • discarding/selling excess of each resource you don't need

Achieving the keep-some / sell-the-rest for each resource takes a bit of creative combining, but essentially solves the problem - and the problem of supplying all the manufacturing you set up there. Keeping the result tidy.... is a different problem. Enjoy :-)

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