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Erlkönig: Starfield: Tips for Bad Players

How to play if you're just bad at games :-)
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Tips for "bad" players

This is a set of hints for Starfield for players who just consider themselves bad at games, who are having trouble getting started, but really do want to see what the game's about.

This list is by no means complete or thorough, but does try to cover some things to be sure to do, and some ways to reduce frustration from combat.

It's not even organized, for which I apologize, but here:

  • Make sure you're equipping the gear (helmet, armor, pack), not just picking it up. Basically this means clicking on them in the inventory so that they get visibly marked. Clothes are a good way to test this if you've told the game to "hide" your armor in settlements

  • Upgrade armor and gear when you can.

    • Higher Damage Resistance (DR) is almost always good.
    • Armor with Concealment makes you very hard to detect while still
  • Loot, steal, and sell everything practical. Stolen things can be sold to the Trade Authority and the bar girl at the Red Mile. You can definitely sell every single loose item in the Vectera base and the Constellation Lodge for more credits

    • Stealth (and crouching) dramatically helps stealing
  • Speaking of the Vectera base, there's a better boostpack in the cage at the top of the shaft that you can juuuuuust nab through the opening between the locked door and the left cage

  • Ensure you have a follower, like one of the Constellation gang, or the Adoring Fan, if you chose the Hero Worshipped trait for him (you have to run into him, he's usually in New Atlantis by the coffee shop, but sometimes I find him in one of the other "cities' first). There are a lot of other options, but most of them aren't as interesting. You can tell if your follower is active by whether they're following you (generally). You current follower will follow you on and off ships (yours too) even if they're not crew. For followers to fight for you, you need to be close to combat, but don't have to be fighting - just make the foes mad...

  • You can avoid many combats, by Persuasion, by running past attackers, or (though less avoidant) by letting followers kill them for you

  • It's possible to have more than one NPC assisting you, the easiest being to start the questline on Akila, and then just keep the woman who joins you and ignore the questline she's for until you level up some more (the Akila questline has a difficult combat at the end of a long trail with footprints that starts from a farm, so having better gear helps anyway).

  • In combat, prioritize attacking from range - the further away the better. Test out which weapons can hit from a distance (this gets much better once you aren't limited to marginal ranged weapons with \~3 points of damage per hit)

  • Remember that you can always run away - it's not just something that happens in Monty Python. Lots of enemies in Starfield are supposed just too much for a barely airtight adventurer with a Cutter to handle. Pick your battles. Prepare beforehand. Skill up first if you need to.

  • Stealth is highly useful (remember to crouch), and if you can drop combat, your "downed" follower gets resurrected (see also run away)

  • You can delay missions with combat until you've levelled up and gained better ranged gear. The Ryujin questline in Neon is a pretty awesome way to do this, as an example (only remember one combat mission in it to find out what happened to a special element shipment, and it's far into the questline, shortly before a quest giving you another way to avoid combats). Note that the one weapon that questline talks about, an EM weapon, hits much harder if you hold the trigger for a bit before firing.

    • To be clear about "levelled up and gained better [...] gear", your level controls whether you can buy better weapons and ship parts from vendors - it is possible to acquire better weapons at lower levels by going into the eastern galaxy early, or capturing higher level ships with parts you can't buy... but that's a different guide, don't worry about it now

    • During the Ryujin questline, you're given a great chance to steal weapons from the Seokguh hideout, and that wakizashi in the case provides a great way to ninja-strike enemies down from behind, with appropriate Skills. Probably outside of the scope of this guide, but still...

  • Finding the Mantis's hideout is not a good way to avoid combat... although if you win it and gain the ship, some foes in space will just grovel for you to let them go when you're flying it

  • Sarah's early mission to rescue an Artifact is combat heavy (in a ship), but on lower difficulty I'd expect your follower could probably do the dirty work

  • Give your follower a good gun, ideally with exactly one ammo, since they don't consume ammo when shooting. Be careful about giving them XPL ammo or grenades, though. Especially, if you want them to use the gun, make sure it's equipped in their inventory, much like the first point in this list (ammo itself doesn't have to be equipped, just carried). They do have default weapons, though, so giving them one isn't a hard requirement

    • Stealing from the weapon shop in the Well under New Atlantis is popular. Note that opening the big yellow case on the desk gives you something to hide behind to steal some of the things on the wall

    • It is possible to steal three good guns at the weapon shop in Hopetown. Two are pretty obvious if you look. What's not so obvious is that you can actually reach one of the Razorbacks through the corner of the case when crouching

  • Once you finally find a good ranged weapon, skill up if needed to add Suppressed (silencer), and take Stealth with the idea of working up to Concealment (and Rejuvenation). Also consider Ballistics, Rifle, Sniper, Armor Penetration, etc. Killing your enemies with a single shot from over 100m away is amazing for making combat easier. Armor penetrating magazines will also help your weapons

    • Concealment dramatically improves shooting from stealth
  • If raising your weapons crafting to craft Suppression and all aren't obvious, they're added at the weapons crafting workbench, with recipes unlocked at the Research Station (there's one in the Frontier by default), and said unlock require inputs of resources to the research and sufficient skill to do it. Both requirements are explicit when looking at them on the Research Station. The two gear crafting categories have the overall effect of making play both more empowered, and easier

    • You can craft Regeneration onto armor, allowing health recovery while out of combat, and without consuming more health kits

    • You can craft Auto Medic onto armor, so that med packs will be used automatically, even if you didn't realize your health was low

    • You can craft Combat Veteran onto multiple pieces of armor, to gain up to an added 45% reduction in incoming damage

  • Some Skills that look like they should help, may not really help. Wellness, in particular, is both relatively useless and riddled with bugs.

  • During the game, you should acquire Powers, which dramatically change your options in combat situations. Even the first Power can be used to utterly disable nearby foes long enough to kill one of them (although you can't use them close together at first). So deeply consider each new Power offered and test it out

  • Learn the keys that get you to your quick-access menu (for weapons and powers) and to your Powers display. While you can just use your main character UI to get to inventory and the powers UI, this is a lot of work compared to using the quick access keys to switch instead

  • Remap (aka "rebind") keys if you don't like where they are. I have a Kinesis Advantage keyboard with separate keywells, and like to move with ESDF, so I rebound nearly everything. Starfield will occasionally tell you to use a default key instead of your rebound key in special popups, but the always-there guidance is right 99% of the time (aside, IIRC, there was a problem rebinding keys in the sell-ship UI, where one default couldn't be overridden, but otherwise I think everything's fine).

I recommend a tiny number of mods as being essential in this context:

  • Starfield Community Patch
  • StarUI Inventory
  • Sit to Add Ship to Fleet (obviates redocking to return to 1st ship)
  • HUD Show Power Name
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