Adding novelty and challenge to Starfield runs
(Some of these were tested when the max difficulty was still only Very Hard. The nude runs are MUCH harder with the later-added full environmental effects, where even several levels of Personal Atmosphere won't save you)
All restrictions still allow using powers.
These apply from the start to building the Armillary
Variants
Dig up a list of the universe variants from the web, note that some of them
are a bit redundant, and the rest are almost perfect for making NG+2 to NG+10
each be a different variant.
You can choose the upcoming variant during the credits at the end of an NG+ run
(i.e. you have no control over the pre-NG and NG+ universe).
Forcing the credits to scroll faster is recommended.
There will eventually be a distinctive sound and an option will be presented
to skip the rest of the credits. Don't quit.
Instead go into command mode and use the following two commands,
where "N" is replaced with a number from the list.
I recommend saving 1 for a run where you plan to stay in that universe for
a while, it is imminently repeatable. :-)
set 17E727 to 100 ; chance of a special universe
set 1801B9 to N ; which universe (replace N)
Where N is (trying to avoid spoilers while still being identifiable)
- -1: normal
- 0: vasco
- 1: YOU? (may have to fast travel away/back from the lodge to keep YOU?)
- 2: dopplegängers
- 3: andreja
- 4: walter
- 5: hunter
- 6: cora
- 7: nemesis
- 8: kids
- 9: retired
Universe 1 normally forces a skip of the main questline (there's not way to
avoid telling the you're starborn when there are two of you) so if you want
to pursue the main quests with YOU?, reportedly you can choose the default
universe, then: startquest 187431
Simple playstyle choices
Starfield's core weapon buff system and the lack of any way to craft a weapon
from scratch appear to support a key goal
- Change your playstyle by focusing on the best weapon the game hands you
The inability to craft means this extends into NG+, since otherwise any
advanced player could just remake the same favored weapon from the last
game. Instead, the rarity of perfect legendary buff combinations is almost
certainly intended to shape the player's game experience, and boost replay
value.
Other pretty normal options include:
- Play all three versions of the SysDef / Crimson Fleet epic questline
- triple agent
- double agent
- direct hire (in Cydonia)
- Choose different followers, or invert whether you have followers
- Change your weapon (or combat style) of choice as soon as you master one
- Change between ships with very different capabilities
- Change focus between main questlines and side quests frequently
- Explore systems outside of what seems like a reasonable level range
- Switch between heavy looting / large cargo playstyle and a lightweight
playstyle - easiest by dumping all your ballast into a base somewhere
- Switch between pacifist and aggressive dialogue options
- Heavily customize your ships
- Heavily customize one of your outposts
- Customize all your weapons
- Collect resources from the wild instead of from vendors
- Open up game subsystems and restricted areas, like the Key, the Trackers,
and various others hidden behind questlines
- Capture ships
- Fly the Razorleaf into combats
Restriction ideas for NG+ runs
Doing each of NG+2 to NG+10 with either a different play style or some
weird constraint to make it more challenging can keep play fresh.
The most implacable enemy on Extreme is the atmosphere (or lack thereof),
making suitless runs nearly impossible in pre-NG (you'd need ~40 essences for
NASA) and difficult, even later, with yet only low levels of Personal Atmosphere.
A trialog with Barretts is also very tightly timed, air-wise,
and the cave artifact mission really needs Creator's Peace to allow
escaping with fast travel.
Keep that caveat in mind with the list of options below:
- Restrict weapon use to those for a certain skill, the cutter only, or unarmed
- Restrict weapon use to blades (and powers) for a "swordmage" run
- Restrict armor by no helmet (challenging if pre-NG+3-ish), no suit, no jetpack (ugh), or no armor, period
- Restricted to no apparel at all
- Restrict purchases from vendors to, say, digipicks and/or ship and ship parts, or nothing at all
- Restrict selling items to vendors to just contraband, or nothing (or some variation)
- Restrict ship modifications to only at your large landing pads
- Restrict to specific followers, or none
- Restrict ship updates to quest rewards and captures only (no ship vendor use except to reach the Legacy)
- Ban the use of med/trauma/emergency kits (most impactful for new 'toons on Extreme)
- If you're a nut, banning use of ship vendors too (your large landing pads are fine, but that Cabot cockpit is only going to be yours by capture)
- Avoiding mods that allow you to move epic gear perks around
- Avoiding any mod, trick, etc that would trivialize the difficulty
Going without a helmet also means you don't have a flashlight.
This can be unsettling.
I recommend it.
Added objectives that should have been achievements
- Find all 105 skill magazines
Added objectives almost no one will ever complete
- Build an ultimately-networked Outpost that all known resource are either
produced at or flow to
- This is a huge project probably best saved for
a universe you plan to stay in
- Combines very well with a no-vendors run on full Extreme,
forcing full survivalist on you
- Attempt it naked for bonus karma
Crazy objectives for new characters
- Reach the Unity at the lowest possible level (on at least Normal diff, w/o glitches/zips/etc, or mods that trivialize the run). E.g reach NG+1 at level 18.
- Reach the Unity with the minimum possible kill count in your character stats [my best: humans 9, animals 14]
Weird objectives
- Run up maximal bounties with maximal factions (bad aspect: cops catching you by mere proximity)
- Every kill means you have to add another plushtoy loose in your ship.
- You have to collect all your corpses for display
- All your loot belongs in a huge pile you can run around in to stress your computer as much as possible
- Marry all the romanceables in one run (hint: Andreja must be first)
- Without using a mod for it, dress twinsies with your spouse, where both
of you ar wearing the same outfit that spouse starts in (requires
prioritizing looting over shooting in a certain late-game starborn fight
that teleports you to the Lodge
- caveat: I've seen cases now where only some companions drop clothing,
and I don't know if it's randomized, a bug, etc.
- Capture/exchange your way up to a level 75 ship without doing ship upgrades
Command-heavy objectives
- Force the Universe with YOU? (possible as early as NG+2 - in the credits
of NG+1) and take her (or him) to the temples with you, teaching her
powers as you go
- Reportedly, there's a way to drop YOU? in the Lodge in any universe
but I haven't tested it yet, and it might
break your save. That comamnd is:
setstage 187431 1
(If you're not familiar with the PC console command interface, this is
probably not the place to start)
Adding powers is probably best put in a script in the same directory as
Starfield.exe - rough example:
; my-me-sb.txt - to be run with "bat my-me-sb"
prid 1a9054 ; you YOU?'s ID, make sure to check it first!
addkeyword e53a8 ; immunity to terrormorph mind control
addkeyword 28d935 ; actortype starborn (affects? Sense Star Stuff)
setav starpowerratemult 100 ; These match the player's defaults,
setav starpowerrecoverrate 1 ; but YOU? defaulted higher, so
setav starpower 60 ; I lowered it to match
; Obvious combat use and have AI bits, noted so where I found some,
; but some other powers might be using something I missed,
; or in actuality be nonfunctional.
;
;;+alien reanimation - has AI - CAVEAT don't give this to followers...
; addspell 2c538f ; \_ together these provide level 1 of a power
; addperk 25e19d ; / (…I think)
; addspell 23af10 ; for each increase of power level
;
; Make addspell and addperk commands using this table:
; 1st later calls to
; addspell addperk addspell
; 2bacb6 25e19e 23af06 AI +reactive shield
; 2bacb7 25e195 25e195 +gravity well
; 2c5387 25e187 23af03 +supernova
; 2c5388 25e188 23af04 AI +sunless space
; 2c538b 25e191 23af0a AI +life forced
; 2c538c 25e196 23af0d AI +grav dash
; 2c538d 25e19a 23af0e +creator's peace (I avoided this one)
; 2c5390 25e19b 23af0f +create vacuum
; 2c5399 25e192 23af0b AI +inner demon
; 2c5a4e 25e190 23af09 AI +moon form
; 2c5a53 25e186 23af02 +void form
; 2c5a59 25e189 23af05 +solar flare
; 2c5a62 25e193 23af0c AI +gravity wave
; 2c5a66 25e18d 23af07 +particle beam
; 2c5a67 25e18e 23af08 AI +parallel self
;
; I recommend keeping followers' powers low level, I kept YOU?'s at level 1.
;
; You can reverse all of these to clean up YOU? by swapping out
; the command names with these (I left the starpowers modded)
;
; removespell
; removekeyword
; removeperk
Warping Progression
- Use commands to keep your character stuck at level one.
This feels like receiving a kind of systemic shock after having played the
game normally before, since you will only have 3 skills, period,
and at this point I'm certain no skills are required to reach the Unity.
Many weird, but totally reasonable side effects can further warp what
you thought you knew about the game. I really enjoyed this run.
I made a batch file (my-noxp.txt ), so that I could keep just one
character affected, although I forgot to load it a few times, levelled, and
had to restore from an earlier, level one save.
(defaults are in parens)
setgs fXPModBase 0 ; (1) multiplier to result's XP, to which 1 is added
setgs fXPDeathRewardHealthThreshold 100
setgs fXPStart 123456789 ; (200) base amount between levels
setgs fXPBase 123456789 ; (75) added interlevel amount, multiplied by level
setgs fXPMult 0 ; (.0015) added multiplier to fXPBase
Role playing
(based on ideas from another player)
- Hoarder: You find a use for anything that crosses your path, you cannot
sell anything and always find a place for it to live.
- Fat bastard: You prefer to eat a mountain of food to replenish your
health, literally, instead of using meds.
- Space pirate: Armed with a pistol and cutlass (i.e. any sword)
you make your own rules among the stars.
- Stoner: You always have a supply of Aurora when you need it, which is all
the time.
Experience Your Youth
- Use the
coc command on Vectera to dump yourself somewhere totally different,
like Neon, and then stay there until you can buy or capture a ship.
You'll probably have to head to Vectera (or coc back) at that point,
since the game restricts free travel until you meet Constellation.
Game-changing Mods
Too many possibilities to list.
Other Thoughts
I did an NG+12 run at level 153 totally naked, weaponless, and only buying
from ship vendors, and it still isn't especially difficult. But it is
funny. Especially when a Vanguard chick in the Den told me she didn't
recognize me "out of uniform".
The problem with what I'm doing is that the fewer things I'll let myself
use, the more variety in that sense is lost. On the flipside, I get a new
sense of urgency (mostly from the looming asphyxia problem, but some from
being a glass cannon) and definitely am hitting POIs differently with only
powers to attack. Some sets of restrictions can make Nishina, in
particular, a nightmare.
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