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10.1 glutBitmapCharacter

  glutBitmapCharacter renders a bitmap character using OpenGL.

Usage

void glutBitmapCharacter(void *font, int character);
font
Bitmap font to use.
character
Character to render (not confined to 8 bits).

Description

Without using any display lists, glutBitmapCharacter renders the character in the named bitmap font. The available fonts are:

GLUT_BITMAP_8_BY_13
A fixed width font with every character fitting in an 8 by 13 pixel rectangle. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:

-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1

GLUT_BITMAP_9_BY_15
A fixed width font with every character fitting in an 9 by 15 pixel rectangle. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:

-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1

GLUT_BITMAP_TIMES_ROMAN_10
A 10-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:

-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1

GLUT_BITMAP_TIMES_ROMAN_24
A 24-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:

-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1

GLUT_BITMAP_HELVETICA_10
A 10-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:

-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1

GLUT_BITMAP_HELVETICA_12
A 12-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:

-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1

GLUT_BITMAP_HELVETICA_18
A 18-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:

-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1

Rendering a nonexistent character has no effect. glutBitmapCharacter automatically sets the OpenGL unpack pixel storage modes it needs appropriately and saves and restores the previous modes before returning. The generated call to glBitmap will adjust the current raster position based on the width of the character.



next up previous contents index
Next: 10.2 glutBitmapWidth Up: 10 Font Rendering Previous: 10 Font Rendering



Mark Kilgard
Fri Feb 23 08:05:02 PST 1996