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C Specification
void glEvalPoint1(
GLint i)
void glEvalPoint2(
GLint i,
GLint j)
Parameters
DescriptionglEvalCoord1(i·u + u1);
where
u =
(u2
u1) / n
and n, u1, and u2 are the arguments
to the most recent glMapGrid1 command.
The one absolute numeric requirement is that if i=n, then the
value computed from u + u1
In the two-dimensional case, glEvalPoint2, let
u = (u2
u1) / n
v = (v2
v1) / m
where n, u1, u2, m, v1, and v2 are the arguments to the most recent glMapGrid2 command. Then the glEvalPoint2 command is equivalent to calling
glEvalCoord2(i·The only absolute numeric requirements are that if i=n, then the value computed fromu + u1, j·
v + v1);
Associated Gets
See Also