I once did a run while locked (via commands) at level one.
This means the only skills I would get would be from my choice of background,
which made the selection of one a lot more thought-provoking than usual.
Plus, I had to evaluate them exclusively based on tier 1 of those skills.
To me, the strongest backgrounds - exclusive of any role-playing aspects - are
- Bounty Hunter (Piloting, Targeting', Boost Pack')
- Cyber Runner (Stealth, Security, Theft) - what I chose, for Stealth
Because they unlock abilities instead of just improving somewhat existing
abilities
The worst (to me) are those that unlock little or nothing skillwise,
especially Diplomat and Sculptor - the others are a bit better:
(However, this document doesn't try to evaluate dialogue options that these
backgrounds might unlock)
- Diplomat (Persuasion, Commerce, Wellness)
- Explorer (Lasers, Astrodynamics, Surveying)
- Homesteader (Geology, Surveying, Weightlifting)
- Pilgrim (Scavenging, Surveying, Gastronomy)
- Professor (Astrodynamics, Geology, Research Methods)
- Sculptor (Medicine, Geology, Persuasion)
- Xenobiologist (Lasers, Surveying, Fitness)
Most of those skills just make the game generically easier, with only a few
doing a bit more:
- Astrodynamics - increases the cargo ceiling tangibly on combat ships
with 3015 engines where 100 mobility is desired, since you can use small
grav drives and fuel tanks
- Gastronomy - opens up some crafting options
- Surveying - very helpful for seeing enemies in combat, complements
Sense Star Stuff
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