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References (continued)
[49] O. Astrachan, G. Berry, L. Cox, and G. Mitchener, "Design Patterns: An Essential Component of the CS Curricula," in Proceedings of the 29th SIGCSE Technical Symposium on Computer Science Education. Atlanta, GA, 1998, pp. 153-160.
[50] C. Alphonce and P. Ventura, "Object Orientation in CS1-CS2 by Design," in Proceedings of the 7th Annual Conference on Innovation and Technology in Computer Science Education. Aarhus, Denmark, 2002, pp. 70-74.
[51] C. Alphonce and P. Ventura, "Using Graphics to Support the Teaching of Fundamental Object-Oriented Principles in CS1," in Proceedings of the 18th Annual ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA). Anaheim, CA, 2003, pp. 156-161.
[52] K. B. Bruce, A. Danyluk, and T. Murtagh, "A Library to Support a Graphics-based Object-First Approach to CS 1," in Proceedings of the 32nd SIGCSE Technical Symposium on Computer Science Education. Charlotte, NC, 2001, pp. 6-10.
[53] P. Ventura and B. Ramamurthy, "Wanted: CS1 Students. No Experience Required," in Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education. Norfolk, VA, 2004, pp. 240-244.
[54] D. Mutchler and C. Laxer, "Using Multimedia and GUI programming in CS 1," in Proceedings of the 1st Conference on Integrating Technology into Computer Science Education. Barcelona, Spain, 1996, pp. 63-65.
[55] P. Ventura, C. Egert, and A. Decker, "Ancestor Worship in CS1: On the primacy of arrays," in Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming Systems, Languages, and Applications (OOPSLA). Vancouver, British Columbia, Canada, 2004, pp. 68-72.