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glCopyTexSubImage3DEXT
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glCopyTexSubImage3DEXT: copy pixels into a 3D texture subimage.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glCopyTexSubImage3DEXT(
    GLenum   target,
    GLint    level,
    GLint    xoffset,
    GLint    yoffset,
    GLint    zoffset,
    GLint    x,
    GLint    y,
    GLsizei  width,
    GLsizei  height)

[Up] Parameters

target
The target texture. Must be GL_TEXTURE_3D_EXT.
level
The level-of-detail number. Level 0 is the base image level, and level n is the nth mipmap reduction image.
xoffset
Texel offset in the X direction within the texture array.
yoffset
Texel offset in the Y direction within the texture array.
zoffset
Texel offset in the Z direction within the texture array.
x
The X coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array.
y
The Y coordinate of the lower-left corner of the pixel rectangle to be transferred to the texture array.
width
The width of the texture subimage.
height
The height of the texture subimage.

[Up] Description

glCopyTexSubImage3DEXT replaces a rectangular portion of a three-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage3DEXT).

The screen-aligned pixel rectangle with lower-left corner at (x, y) having width width and height height replaces the rectangular area of the S-T slice located at zoffset with X indices xoffset through xoffset + width - 1, inclusive, and Y indices yoffset through yoffset + height - 1, inclusive.

The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.

If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.

[Up] Notes

glCopyTexSubImage3DEXT is part of the EXT_copy_texture extension.

[Up] Errors

[Up] Associated Gets

glGetTexImage

[Up] See Also

glTexImage3D,
glTexSubImage3DEXT,
glCopyPixels.

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