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glVertexPointer: define an array of vertex data.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glVertexPointer(
    GLint	 size,
    GLenum	 type,
    GLsizei	 stride,
    const GLvoid *pointer) 

[Up] Parameters

Specifies the number of coordinates per vertex; must be 2, 3, or 4. The initial value is 4.
Specifies the data type of each coordinate in the array. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
Specifies the byte offset between consecutive vertexes. If stride is 0, the vertexes are understood to be tightly packed in the array. The initial value is 0.
Specifies a pointer to the first coordinate of the first vertex in the array.

[Up] Description

glVertexPointer specifies the location and data format of an array of vertex coordinates to use when rendering. size specifies the number of coordinates per vertex and type the data type of the coordinates. stride specifies the byte stride from one vertex to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a vertex array is specified, size, type, stride, and pointer are saved as client-side state.

To enable and disable the vertex array, call glEnableClientState and glDisableClientState with the argument GL_VERTEX_ARRAY. If enabled, the vertex array is used when glDrawArrays, glDrawElements, or glArrayElement is called.

Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.

[Up] Notes

glVertexPointer is available only if the GL version is 1.1 or greater.

The vertex array is initially disabled and isn't accessed when glArrayElement, glDrawElements or glDrawArrays is called.

Execution of glVertexPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined.

glVertexPointer is typically implemented on the client side.

Vertex array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.

[Up] Errors

[Up] Associated Gets

glIsEnabled with argument GL_VERTEX_ARRAY
glGet with argument GL_VERTEX_ARRAY_SIZE
glGet with argument GL_VERTEX_ARRAY_TYPE
glGet with argument GL_VERTEX_ARRAY_STRIDE
glGetPointerv with argument GL_VERTEX_ARRAY_POINTER

[Up] See Also


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