gluDisk: draw a disk.
C Specification |
Parameters |
Description |
See Also
void gluDisk(
GLUquadric* quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops)
- quad
- Specifies the quadrics object (created with gluNewQuadric).
- inner
- Specifies the inner radius of the disk (may be 0).
- outer
- Specifies the outer radius of the disk.
- slices
- Specifies the number of subdivisions around the z axis.
- loops
- Specifies the number of concentric rings about the origin into which the
disk is subdivided.
gluDisk renders a disk on the z = 0 plane. The disk
has a radius of outer, and contains a concentric circular hole
with a radius of inner. If inner is 0, then no
hole is generated. The disk is subdivided around the Z axis into slices (like
pizza slices), and also about the Z axis into rings (as specified by
slices and loops, respectively).
With respect to orientation, the +z side of the disk is
considered to be "outside" (see gluQuadricOrientation). This
means that if the orientation is set to GLU_OUTSIDE, then any
normals generated point along the +Z axis. Otherwise, they point along the
Z axis.
If texturing has been turned on (with gluQuadricTexture), texture
coordinates are generated linearly such that where r =
outer, the value at (r, 0, 0) is
(1, 0.5), at (0, r, 0) it is (0.5,
1), at (
r, 0,
0) it is (0, 0.5), and at (0,
r, 0) it is (0.5,
0).
gluCylinder,
gluNewQuadric,
gluPartialDisk,
gluQuadricOrientation,
gluQuadricTexture,
gluSphere
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