glCallList: execute a display list.
C Specification |
Associated Gets |
glCallList causes the named display list to be executed. The
commands saved in the display list are executed in order, just as if they were
called without using a display list. If list has not been
defined as a display list, glCallList is ignored.
- Specifies the integer name of the display list to be executed.
glCallList can appear inside a display list. To avoid the
possibility of infinite recursion resulting from display lists calling one
another, a limit is placed on the nesting level of display lists during
display-list execution. This limit is at least 64, and it depends on the
GL state is not saved and restored across a call to glCallList.
Thus, changes made to GL state during the execution of a display list remain
after execution of the display list is completed. Use glPushAttrib, glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across
Display lists can be executed between a call to glBegin and the corresponding call to glEnd, as long as the display list includes
only commands that are allowed in this interval.
glGet with argument