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glNewList
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glNewList, glEndList: create or replace a display list.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glNewList(
    GLuint	 list,
    GLenum	 mode)
void glEndList(void)

[Up] Parameters

list
Specifies the display-list name.
mode
Specifies the compilation mode, which can be GL_COMPILE or GL_COMPILE_AND_EXECUTE.

[Up] Description

Display lists are groups of GL commands that have been stored for subsequent execution. Display lists are created with glNewList. All subsequent commands are placed in the display list, in the order issued, until glEndList is called.

glNewList has two arguments. The first argument, list, is a positive integer that becomes the unique name for the display list. Names can be created and reserved with glGenLists and tested for uniqueness with glIsList. The second argument, mode, is a symbolic constant that can assume one of two values:

GL_COMPILE
Commands are merely compiled.
GL_COMPILE_AND_EXECUTE
Commands are executed as they are compiled into the display list.
Certain commands are not compiled into the display list but are executed immediately, regardless of the display-list mode. These commands are glColorPointer, glDeleteLists, glDisableClientState, glEdgeFlagPointer, glEnableClientState, glFeedbackBuffer, glFinish, glFlush, glGenLists, glIndexPointer, glInterleavedArrays, glIsEnabled, glIsList, glNormalPointer, glPopClientAttrib, glPixelStore, glPushClientAttrib, glReadPixels, glRenderMode, glSelectBuffer, glTexCoordPointer, glVertexPointer, and all of the glGet commands.

Similarly, glTexImage2D and glTexImage1D are executed immediately and not compiled into the display list when their first argument is GL_PROXY_TEXTURE_2D or GL_PROXY_TEXTURE_1D, respectively.

When glEndList is encountered, the display-list definition is completed by associating the list with the unique name list (specified in the glNewList command). If a display list with name list already exists, it is replaced only when glEndList is called.

[Up] Notes

glCallList and glCallLists can be entered into display lists. Commands in the display list or lists executed by glCallList or glCallLists are not included in the display list being created, even if the list creation mode is GL_COMPILE_AND_EXECUTE.

A display list is just a group of commands and arguments, so errors generated by commands in a display list must be generated when the list is executed. If the list is created in GL_COMPILE mode, errors are not generated until the list is executed.

[Up] Errors

[Up] Associated Gets

glIsList
glGet with argument GL_LIST_INDEX
glGet with argument GL_LIST_MODE

[Up] See Also

glCallList,
glCallLists,
glDeleteLists,
glGenLists

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