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glCopyTexImage2D
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glCopyTexImage2D: copy pixels into a 2D texture image.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glCopyTexImage2D(
    GLenum	 target,
    GLint	 level,
    GLenum	 internalFormat,
    GLint	 x,
    GLint	 y,
    GLsizei	 width,
    GLsizei	 height,
    GLint	 border)

[Up] Parameters

target
Specifies the target texture. Must be GL_TEXTURE_2D.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalFormat
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. Additionally, internalFormat may be one of the symbolic constants GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16_EXT, GL_DEPTH_COMPONENT24_EXT, or GL_DEPTH_COMPONENT32_EXT.
x, y
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture image. Must be 0 or 2n + 2xborder for some integer n.
height
Specifies the height of the texture image. Must be 0 or 2m + 2xborder for some integer m.
border
Specifies the width of the border. Must be either 0 or 1.

[Up] Description

glCopyTexImage2D defines a two-dimensional texture image with pixels from the current GL_READ_BUFFER.

The screen-aligned pixel rectangle with lower left corner at (x, y) and with a width of width + 2xborder and a height of height + 2xborder defines the texture array at the mipmap level specified by level. internalFormat specifies the internal format of the texture array.

The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.

Pixel ordering is such that lower x and y screen coordinates correspond to lower s and t texture coordinates.

If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.

[Up] Notes

glCopyTexImage2D is available only if the GL version is 1.1 or greater.

Texturing has no effect in color index mode.

1, 2, 3, and 4 are not accepted values for internalFormat.

The GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16_EXT, GL_DEPTH_COMPONENT24_EXT, and GL_DEPTH_COMPONENT32_EXT values of internalFormat may be used.

An image with height or width of 0 indicates a NULL texture.

[Up] Errors

[Up] Associated Gets

glGetTexImage
glIsEnabled with argument GL_TEXTURE_2D

[Up] See Also

glCopyPixels,
glCopyTexImage1D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glPixelStore,
glPixelTransfer,
glTexEnv,
glTexGen,
glTexImage1D,
glTexImage2D,
glTexSubImage1D,
glTexSubImage2D,
glTexParameter

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