gluPartialDisk: draw an arc of a disk.
C Specification |
Parameters |
Description |
See Also
void gluPartialDisk(
GLUquadric* quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops,
GLdouble start,
GLdouble sweep)
- quad
- Specifies a quadrics object (created with gluNewQuadric).
- inner
- Specifies the inner radius of the partial disk (can be 0).
- outer
- Specifies the outer radius of the partial disk.
- slices
- Specifies the number of subdivisions around the Z axis.
- loops
- Specifies the number of concentric rings about the origin into which the
partial disk is subdivided.
- start
- Specifies the starting angle, in degrees, of the disk portion.
- sweep
- Specifies the sweep angle, in degrees, of the disk portion.
gluPartialDisk renders a partial disk on the Z = 0
plane. A partial disk is similar to a full disk, except that only the subset
of the disk from start through start +
sweep is included (where 0 degrees is along the +Y
axis, 90 degrees along the +X axis, 180 along the
Y axis, and 270 along the
X axis).
The partial disk has a radius of outer, and contains a
concentric circular hole with a radius of inner. If
inner is 0, then no hole is generated. The partial disk is
subdivided around the Z axis into slices (like pizza slices), and also about
the Z axis into rings (as specified by slices and
loops, respectively).
With respect to orientation, the +Z side of the partial disk is considered to
be outside (see gluQuadricOrientation). This
means that if the orientation is set to GLU_OUTSIDE, then any
normals generated point along the +Z axis. Otherwise, they point along the
Z axis.
If texturing is turned on (with gluQuadricTexture), texture
coordinates are generated linearly such that where r =
outer, the value at (r, 0, 0) is
(1.0, 0.5), at (0, r, 0) it is (0.5,
1.0), at (
r, 0,
0) it is (0.0, 0.5), and at (0,
r, 0) it is (0.5, 0.0).
gluCylinder,
gluDisk,
gluNewQuadric,
gluQuadricOrientation,
gluQuadricTexture,
gluSphere
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