First page Back Continue Last page Graphics
References (continued)
[27] R. Pattis, Karel the Robot: A Gentle Introduction to the Art of Programming with Pascal: John Wiley and Sons, 1981
[28] M. J. Conway, "Alice: Easy-to-Learn 3D Scripting for Novices," in Computer Science, vol. Doctor of Philosophy: University of Virginia, 1997.
[29] S. Cooper, W. Dann, and R. Pausch, "Teaching Objects-first in Introductory Computer Science," in Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education. Reno, NV, 2003, pp. 191-195.
[30] F. Culwin, "Object Imperatives!," in Proceedings of the 30th SIGCSE Technical Symposium on Computer Science Education. New Orleans, LA, 1999, pp. 31-36.
[31] R. Lister, "Teaching Java First: Experiments with a Pigs-Early Pedagogy," in Proceedings of the 6th Australasian Computing Education Conference. Dunedin, New Zealand, 2004, pp. 177-183.
[32] M. Flanagan, D. C. Howe, and H. Nissenbaum, "Values at Play: Design Tradeoffs in Socially-Oriented Game Design," in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Portland, OR, 2005, pp. 751-760.
[33] D. Clark and P. McacNish, "Java as a Teaching Language: Opportunities, Pitfalls, and Solutions," in Proceedings of the 3rd Australasian Conference on Computer Science Education. The University of Queensland, Australia, 1998, pp. 173-179.
[34] J. Lewis, "Myths About Object-Orientation and its Pedagogy," in Proceedings of the 31st SIGCSE Technical Symposium on Computer Science Education. Austin, TX, 2000, pp. 245-249.
[35] K. B. Bruce, "Controversy on How to Teach CS 1: A discussion on the SIGCSE-members Mailing List," SIGCSE Bulletin, vol. 36, no. 4, pp. 29-34, 2004
[36] R. Decker and S. Hirshfield, "The Top 10 Reasons Why Object-Oriented Programming Can't Be Taught in CS 1," in Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education. Phoenix, AZ, 1994, pp. 51-55.