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Chapter 2: Installation and Setup
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[Up] Introduction

If you are setting up a new workstation, all software is preloaded for you if you purchased the Instant Ignition option. A subsequent section will explain how to determine if OpenGL has been installed. If you did not order Instant Ignition, then you will need to install the OpenGL filesets from the C/ANSI C Developer's Toolkit.

[Up] Verification Instructions

This section provides you with the necessary information for determining if your OpenGL product has been installed.

[Up] Is Your System Software Preloaded with Instant Ignition?

Your workstation is preloaded with software, which may include OpenGL, if it was ordered with the Instant Ignition option. A yellow label attached to the workstation in its shipping carton confirms the workstation is preloaded:

| Workstation is Preloaded |

[Up] Verify that OpenGL is on Your Workstation

To verify that OpenGL is installed correctly on your system, execute:
    /usr/sbin/swlist -l product
This will give you a list of all of the products on the system, and in that product list you will see lines similar to the following if HP OpenGL has been installed on your system.
    OpenGLDevKit     B.10.20     HP-UX OpenGL Developer's Kit
    B6196AA          B.10.20     HP-UX 700 OpenGL Run Time Environment
If OpenGL is not preloaded, you will need to install it by following the steps in the subsequent sections.

[Up] Installing OpenGL

Installing the software involves the following steps:

  1. Read this entire procedure
  2. Install Workstation ACE for HP-UX 10.20 (July 1997) patch bundle
  3. Install OpenGL
  4. Check log file
  5. Verify the product.

Each step is described on the subsequent sections.

[Up] 1. Read this entire procedure

Read all of this procedure to ensure the proper installation of your OpenGL product.

[Up] 2. Install HP-UX 10.20 and the Workstation ACE for HP-UX 10.20 (July 1997) patch bundle

Before installing OpenGL, install HP-UX 10.20 and the Workstation ACE for HP-UX 10.20 (July 1997) patch bundle shipped with your developer's toolkit.

[Up] 3. Install OpenGL

Once you have installed HP-UX 10.20, you can install the OpenGL programming environment. This programming environment is bundled with the C/ANSI C Developer's product. If your system is Instantly Ignited, your OpenGL product is already installed. To verify that the OpenGL developer's programming environment has been installed on your system, read the section "Verify that OpenGL is on Your Workstation" above.

If OpenGL is installed, you are done with the section. If OpenGL is not installed, execute this command (as root):

...and follow the installation instructions provided in the document Managing HP-UX Software with SD-UX. OpenGLDevKit is the product to install.

The OpenGL development environment product includes the filesets shown in Table 2-1. To list these filesets, execute this command:

    /usr/sbin/swlist -l fileset OpenGLDevKit

Table 2-1: OpenGL Development Environment Filesets
OpenGL Fileset Contains
OPENGL-CONTRIB Contributed or unsupported program files
OPENGL-EXAMPLE Example program source code
OPENGL-PRG Files necessary for the OpenGL programming environment
OPENGL-WEBDOC Online documentation files

[Up] 4. Check log file

Once you have completed the installation process, look at the contents of the file /var/adm/sw/swinstall.log. This file lists the filesets loaded, the customize scripts that ran during the installation process, and informative messages. Error messages that resulted from attempts to write across an NFS mount point may appear in this file and, if present, may be ignored.

[Up] 5. Verify the product

Here are three methods for determining if you have correctly installed OpenGL on your system. The README file in the examples directory contains instructions on how to set up and run the examples.

Example programs from the OpenGL Programming Guide are installed in /opt/graphics/OpenGL/contrib/glut_samples directory, which also contains a README file.

[Up] The OpenGL File Structure

The OpenGL file structure is compliant with the file structure of the HP-UX 10.x file system. Here is a list of files and directories that are a part of the OpenGL file structure.
This directory contains a Motif widget library and source code.

This directory contains header files needed for OpenGL development.

This directory contains example OpenGL programs that are referenced in the OpenGL Programming Guide, Second Edition published by Addison-Wesley.

This directory contains Mark Kilgard's OpenGL Utility ToolKit (GLUT), which is a window-system-independent toolkit for writing simple OpenGL programs.

This directory contains the following run-time shared libraries:

These are libraries for the GLX extension to X windows.

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