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glGenTextures
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glGenTextures: generate texture names.

C Specification | Parameters | Description | Notes | Errors | Associated Gets | See Also

[Up] C Specification

void glGenTextures(
    GLsizei	 n,
    GLuint	 *textures)

[Up] Parameters

n
Specifies the number of texture names to be generated.
textures
Specifies an array in which the generated texture names are stored.

[Up] Description

glGenTextures returns n texture names in textures. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenTextures.

The generated textures have no dimensionality; they assume the dimensionality of the texture target to which they are first bound (see glBindTexture).

Texture names returned by a call to glGenTextures are not returned by subsequent calls, unless they are first deleted with glDeleteTextures.

[Up] Notes

glGenTextures is available only if the GL version is 1.1 or greater.

[Up] Errors

[Up] Associated Gets

glIsTexture

[Up] See Also

glBindTexture,
glCopyTexImage1D,
glCopyTexImage2D,
glDeleteTextures,
glGet,
glGetTexParameter,
glTexImage1D,
glTexImage2D,
glTexParameter

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