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glGetTexLevelParameter
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glGetTexLevelParameterfv, glGetTexLevelParameteriv: return texture parameter values for a specific level of detail.

C Specification | Parameters | Description | Notes | Errors | See Also

[Up] C Specification

void glGetTexLevelParameterfv(
    GLenum	 target,
    GLint	 level,
    GLenum	 pname,
    GLfloat	 *params)
void glGetTexLevelParameteriv(
    GLenum	 target,
    GLint	 level,
    GLenum	 pname,
    GLint	 *params)

[Up] Parameters

target
Specifies the symbolic name of the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_PROXY_TEXTURE_1D, or GL_PROXY_TEXTURE_2D.
level
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
pname
Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, and GL_TEXTURE_INTENSITY_SIZE are accepted.
params
Returns the requested data.

[Up] Description

glGetTexLevelParameter returns in params texture parameter values for a specific level-of-detail value, specified as level. target defines the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_PROXY_TEXTURE_1D, or GL_PROXY_TEXTURE_2D.

GL_MAX_TEXTURE_SIZE is not really descriptive enough. It has to report the largest square texture image that can be accommodated with mipmaps and borders, but a long skinny texture, or a texture without mipmaps and borders, may easily fit in texture memory. The proxy targets allow the user to more accurately query whether the GL can accommodate a texture of a given configuration. If the texture cannot be accommodated, the texture state variables, which may be queried with glGetTexLevelParameter, are set to 0. If the texture can be accommodated, the texture state values will be set as they would be set for a non-proxy target.

pname specifies the texture parameter whose value or values will be returned.

The accepted parameter names are as follows:

GL_TEXTURE_WIDTH
params returns a single value, the width of the texture image. This value includes the border of the texture image. The initial value is 0.
GL_TEXTURE_HEIGHT
params returns a single value, the height of the texture image. This value includes the border of the texture image. The initial value is 0.
GL_TEXTURE_INTERNAL_FORMAT
params returns a single value, the internal format of the texture image.
GL_TEXTURE_BORDER
params returns a single value, the width in pixels of the border of the texture image. The initial value is 0.
GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, and GL_TEXTURE_INTENSITY_SIZE
The internal storage resolution of an individual component. The resolution chosen by the GL will be a close match for the resolution requested by the user with the component argument of glTexImage1D or glTexImage2D. The initial value is 0.

[Up] Notes

If an error is generated, no change is made to the contents of params.

GL_TEXTURE_INTERNAL_FORMAT is only available if the GL version is 1.1 or greater. In version 1.0, use GL_TEXTURE_COMPONENTS instead.

GL_PROXY_TEXTURE_1D and GL_PROXY_TEXTURE_2D are only available if the GL version is 1.1 or greater.

[Up] Errors

[Up] See Also

glGetTexParameter,
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glTexEnv,
glTexGen,
glTexImage1D,
glTexImage2D,
glTexSubImage1D,
glTexSubImage2D,
glTexParameter

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