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C Specification
GLint gluUnProject(
GLdouble winX,
GLdouble winY,
GLdouble winZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ)
Parameters
Description
To compute the coordinates proj as follows:
"INV( )" denotes matrix inversion. W is an unused variable, included
for consistent matrix notation.
objX objY objZ W = INV(PM )
2 (winX
view[0] ) /
view[2]
1
2 (winY
view[1] ) /
view[3]
1
2 winZ 1
1
glGet,
See Also
gluProject