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glTranslated, glTranslatef: multiply the current matrix by a translation matrix.

C Specification | Parameters | Description | Errors | Associated Gets | See Also

[Up] C Specification

void glTranslated(
    GLdouble	 x,
    GLdouble	 y,
    GLdouble	 z)
void glTranslatef(
    GLfloat	 x,
    GLfloat	 y,
    GLfloat	 z)

[Up] Parameters

x, y, z
Specify the x, y, and z coordinates of a translation vector.

[Up] Description

glTranslate produces a translation by (x, y, z ). The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:

1 0 0 x
0 1 0 y
0 0 1 z
0 0 0 1

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

[Up] Errors

[Up] Associated Gets

glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX

[Up] See Also


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