glDeleteTextures: delete named textures.
C Specification |
Associated Gets |
const GLuint *textures)
glDeleteTextures deletes n textures named by the elements of
the array textures. After a texture is deleted, it has no
contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is
currently bound is deleted, the binding reverts to 0 (the default texture).
- Specifies the number of textures to be deleted.
- Specifies an array of textures to be deleted.
glDeleteTextures silently ignores 0s and names that do not
correspond to existing textures.
glDeleteTextures is available only if the GL version is 1.1 or
- GL_INVALID_VALUE is generated if n is
- GL_INVALID_OPERATION is generated if glDeleteTextures is executed
between the execution of glBegin and
the corresponding execution of glEnd.